Improved the performance for Pocket3D.Fixed a possible issue with sub-sampling in Engrave so the toolpath will stay more than tolerance away from selected input curves.Fixed an issue in which the wrong stock to leave was computed against "avoid surfaces".Fixed an issue in which 2D Pocket could gouge the part when using Smooth Profile Ramp in some cases with very small arcs.Fixed possible crashes in Blend (#40630, #40507). Made improvements so that operations like Flow produces less gouging toolpaths.Fixed trimmed toopath in undercut areas in Flow with enabled collison avoidance.Fixed a case where Flow (Preview) could fail to calculate a toolpath with an unexpected error.Fixed an issue related to duplicated paths in Flow. Fixed a bug which could result in an empty or incomplete toolpath for Flow.This gives fewer and more uniform linking paths. Added Blend toolpath joining in more cases if the endpoints are aligned.Fixed possible small gouges in Blend, Flow and Multi-axis contour.Fixed a failed toolpath calculation in Blend which occured in some instances where machining boundaries were used.Fixed a possible holder gouge in Blend and Flow strategies with enabled "Trim" option in holder protection.When the toolaxis hits the limit, it will decelerate to a stop rather than stopping suddenly. Added damping for toolaxis limits in Blend and Flow with a non ball tool.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |